
Drizzt personally meets the barbarian king, Heafstaag, in combat.

Regis, on the council of Ten-Towns, uses persuasion and a magical hypnotic ruby pendant to convince the stubborn leaders of the towns to work together to thwart the barbarian attack.īecause of the warning and their unified efforts, Ten-Towns and the dwarves successfully repel the barbarian attackers. When the Dale's native barbarians band together to slaughter the people of Ten-Towns, whom they view as invaders, Drizzt, with his drow stealth and ranger's knowledge of the terrain, discerns their plan and relays the information to his friends, the halfling Regis and the dwarf Bruenor. He roams the tundra, hunting down yeti and giants that threaten the Ten Towns of Icewind Dale. All rights reserved.ĭesigned for Fantasy Grounds version 3.1.6 and higher.Even in the remote far northern region of Icewind Dale, the renegade dark elf ranger Drizzt Do'Urden is not fully accepted, except by the dwarves whom he had eventually befriended. Recommended: D&D Basic Rules, D&D Player's Handbook or D&D Character Customization Pack, D&D Monster Manualĭungeons & Dragons, its logo, Forgotten Realms, Sword Coast Adventurer's Guide, and D&D are trademarks of Wizards of the Coast LLC and are used with permission. Requirements: A license for Fantasy Grounds (Standard or Ultimate) or an active license subscription, with the built-in 5E Ruleset. All NPCs in the adventure are included and presented with their D&D fifth edition statistics.Adventure: The adventure is laid out in an easy to follow outline format that aids running and prepping for the game as a Dungeon Master.

Salvatore, James Wyatt and Jeffrey Ludwig. Complete the set and save on all bundled products you don't already own and all future additions to the bundle.ĭ&D Completionist Bundle D&D Legacy of the Crystal ShardĪ D&D fifth edition adventure for characters of 1st through 3rd level.
